beta 6
BETA 6
- Crafting system added
- New mats: fibronite, nitrofibronite, rhizelis, xenoil, boostenol
- New recipes: nitrofibronite, boostenol, xenoil, mines
- New biome created: 'Asinil Valley'
- Replaced texture for trees for 'Deslongo Desert'
- New ground texture for 'Deslongo Desert'
- 'Green Desert' renamed to 'Cabazium Forest'
- Alien monoliths now have random spawn positions.
- Several tilemap improvements and fixes.
- Object loading has been improved for smoother rendering.
- Improved chunk object loading system.
- Added message when saving game successfully.
- Added a vehicle panel button to the hud.
- Added ore-color reference to vehicle panel.
- New endgame scene design
- Support for more languages implemented: portuguese, french, turquish, italian, german, russian, chinese, japanese, korean, basque, catalan.
- Keybinds remapping implemented.
- Fixed: health bar not updating current health when repairing
- Fixed: correct mob spawns in oilean
- Fixed: game crash when player dies by 'Rhispa'
- Fixed: settings menu does not close correctly sometimes
ADVANCED COMBAT
- New vehicle skill: mines (500 damage)
- New vehicle skill: turbo (consumes boostenol)
- New plant/enemy 'Potivek' (radiation damage)
- Max spawn mob population set to 50.
- The 'Flidus' now returns player shots.
Files
Get That Fucking Planet
That Fucking Planet
Survive in a alien planet
Status | In development |
Author | TheRuinedHouse |
Genre | Adventure, Survival |
Tags | 2D, Aliens, Crafting, Loot, Open World |
Languages | English, Spanish; Castilian |
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