update 0.4
Hello, these days I have practically focused on improving the AI for the ships and turrets as much as possible, I have modified the scripts many times until everything works correctly.
I have added a new enemy ship, with more life and double cannon, so get ready.
I have also added enemy planes, they do not have much life but they drop a bomb, it does not damage terrain but does great damage to buildings in area.
To defend against airplanes, I have added antiaircraft turrets, they have a higher rate of fire than naval turrets, therefore you must watch the energy consumption.
Houses can now be upgraded, but need resources. And a cat, obviously.
I have added some visual effects like the coastline and birds.
The shots show a floating text with the damage dealt.
Added options menu.
You can show or hide the life bars in the options menu.
Added automatic save, and load saved game.
Forests now are 'independent'. Before, the chance was for everyone in common. Now each forest has a % to spawn a gift. Therefore more forests, greater chance of gifts. (And cats)
Adjusted hope production from forests.
Now the temple requieres 3 workers.
I have modified the visual appearance of the selected powers for greater visibility.
Wind turbines now show blades when you select them.
Turrets now show a warning when they are out of energy.
Towers show a blinking blue area while dealing double damage.
The city center displays a warning on the interface when it is under attack.
See you in the next update!
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Bafworld
Status | Released |
Author | TheRuinedHouse |
Genre | Strategy |
Tags | City Builder, Tower Defense |
More posts
- update 0.5Feb 18, 2022
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